Endless Grid of All Posts, Ever

  • Star Reach (1993)

    September 3, 2004

    First commercial artist gig for a game, arranged through buddy Mark who did the 3D ship modeling. We did...

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    Dave Seah
  • DuelTris (1992)

    September 3, 2004

    DuelTris was a game for the Apple IIGS, a 16-bit computer that was somewhat popular from 1986-1990. I met...

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    Dave Seah
  • Qualia (1994-1997)

    September 3, 2004

    Qualia Games was the game company founded by my high school buddy Mark Kern. Nasal Wars Nasal Wars was...

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    Dave Seah
  • Crixa (1995-1996)

    September 3, 2004

    The work of many people, my first real project, many lessons learned and things to share. Qualia Games was...

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    Dave Seah
  • Ships

    September 3, 2004

    I have a ratty folder of every spaceship drawing I’ve done since I was in the 5th grade. Star...

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    Dave Seah
  • Prove It (2004)

    September 3, 2004

    NOTE: Showing Evidence is the “official name” of Prove It. The following description was written prior to our official...

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    Dave Seah
  • NCAA Football ‘99 (1998)

    September 3, 2004

    After Qualia, I worked for a year at Tiburon / EA Sports as Art Manager on NCAA Football ’99,...

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    Dave Seah
  • Phase Forward DIA Kiosk (2002)

    September 3, 2004

    At Active Edge, we created this kiosk application in about a month, starting from concept to final delivery. We...

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    Dave Seah
  • Boston Museum of Science (2002)

    September 3, 2004

    The Museum of Science Bird Hall focuses not just on a lot of stuffed birds, but on bird language....

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    Dave Seah
  • First Post

    September 11, 2004

    The new web site is launched, though things are still obviously under construction. This will be a good opportunity...

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    Dave Seah