(last updated on August 7, 2014)
First commercial artist gig for a game, arranged through buddy Mark who did the 3D ship modeling. We did the artwork over the summer of 92. Star Reach was a game similar to Star Control. I never got a copy, so I’m not sure how it actually played.
(BTW, I didn’t do the ad layout)
Created with DeluxePaint II Enhanced on my IBM-PC, a rippin’ 486DX2-66!
Created with, I think, Aldus PhotoStyler and touched up in DeluxePaint II Enhanced. I didn’t have PhotoShop back then…
Rendered in VistaPro…remember that? This was way before Bryce was available.
These were my first attempts at making any kind of 24-bit color image, incidentally, or drawing anything like this in perspective.