2772 results for

  • Phase Forward DIA Kiosk (2002)

    At Active Edge, we created this kiosk application in about a month, starting from concept to final delivery. We worked with Phase Forward’s Marketing department to understand the nature of “clinical trials”. Because of the trade show environment, we designed the game to mostly work as an ambient part of the overall booth, providing background movement and a “high tech” […]
  • NCAA Football ‘99 (1998)

    After Qualia, I worked for a year at Tiburon / EA Sports as Art Manager on NCAA Football ’99, the sister game to the well-known Madden football series. The role of Art Manager was to coordinate the activities of the artists assigned to the game (7, in this case) with the Development Director and Programming Manager. Although the studio offered […]
  • Prove It (2004)

    NOTE: Showing Evidence is the “official name” of Prove It. The following description was written prior to our official release: Prove It is a project developed in Flash MX 2004, using ActionScript 2.0. It’s a pure scripted application: no graphics resources or animation, designed to launch from a web browser and communicate with a back-end server. It’s part of Intel’s […]
  • Ships

    I have a ratty folder of every spaceship drawing I’ve done since I was in the 5th grade. Star Wars had just come out, and every able-bodied young man in the building started drawing. We would meet during recess and discuss the latest additions to our armada. Most kids dropped out, but I found a couple of people who liked […]
  • Crixa (1995-1996)

    The work of many people, my first real project, many lessons learned and things to share. Qualia Games was founded by Mark Kern, and I came onboard with him to realize our high school dream to create our own game company. While this venture wasn’t successful, it did become the springboard to later opportunities. Based on this game, the entire […]
  • Qualia (1994-1997)

    Qualia Games was the game company founded by my high school buddy Mark Kern. Nasal Wars Nasal Wars was an internal training game project resembling Joust; it runs only on Mac OS 9 unfortunately. I made these splash screens under the art direction of Alen Yen; we were swapping roles for the purposes of cross-training. Agent Intrigue Agent Intrigue was […]