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DuelTris (1992)
DuelTris was a game for the Apple IIGS, a 16-bit computer that was somewhat popular from 1986-1990. I met the programmer through AppleLink: Personal Edition’s Apple II Art & Graphics Forum (AGR), and we produced this game. It was a minor hit in the Apple IIGS shareware arena, and I actually made a small chunk of money from it. It […] -
Star Reach (1993)
First commercial artist gig for a game, arranged through buddy Mark who did the 3D ship modeling. We did the artwork over the summer of 92. Star Reach was a game similar to Star Control. I never got a copy, so I’m not sure how it actually played. (BTW, I didn’t do the ad layout) interface Created with DeluxePaint II […] -
Apple IIGS
Here are some of my first 16-color graphics. Descriptions forthcoming soon! Vehicles soniqTracker MEK Fanboy Art Misc « Back to Portfolio Index -
RIT CGD (1994-1995)
After getting out of Electrical Engineering, I headed to Art School at Rochester Institute of Technology. They waived the studio art requirements for their MFA program in Computer Graphics Design, one of the earliest graduate programs I am aware of. director Various student projects, Director 4.04. 3d graphics Swivel 3D work. 3DS R3 (that’s the DOS version, not Max) 2d […] -
Early PC Graphics
These were created to pad out my 20-slide portfolio submission to the Computer Graphics Design MFA program at RIT. I was curious about 3D anyway, so I downloaded POVRay to my PC, got out the graph paper, and started plotting shapes and writing down coordinates… Oh, yeah, there wasn’t a GUI for POVRay back then that I was aware of. […] -
Method Software (1997)
Method Software The user interface and code was written in Java / IFC to integrate with Method’s chatroom engine. I was the lead interface designer and GUI programmer for Qualia.