Past Work

  • NCAA Football ‘99 (1998)

    September 3, 2004

    After Qualia, I worked for a year at Tiburon / EA Sports as Art Manager on NCAA Football ’99,...

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  • Prove It (2004)

    September 3, 2004

    NOTE: Showing Evidence is the “official name” of Prove It. The following description was written prior to our official...

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  • Crixa (1995-1996)

    September 3, 2004

    The work of many people, my first real project, many lessons learned and things to share. Qualia Games was...

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  • Qualia (1994-1997)

    September 3, 2004

    Qualia Games was the game company founded by my high school buddy Mark Kern. Nasal Wars Nasal Wars was...

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  • DuelTris (1992)

    September 3, 2004

    DuelTris was a game for the Apple IIGS, a 16-bit computer that was somewhat popular from 1986-1990. I met...

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  • Star Reach (1993)

    September 3, 2004

    First commercial artist gig for a game, arranged through buddy Mark who did the 3D ship modeling. We did...

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  • RIT CGD (1994-1995)

    September 3, 2004

    After getting out of Electrical Engineering, I headed to Art School at Rochester Institute of Technology. They waived the...

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  • Method Software (1997)

    September 3, 2004

    Method Software The user interface and code was written in Java / IFC to integrate with Method’s chatroom engine....

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  • Other Design (2001-2002)

    September 3, 2004

    MIMC 2001 Show Animation Series of stills from Award Show animation, presented at the 2001 MIMC Awards. With creative...

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  • MFA Thesis (1995)

    September 3, 2004

    The MFA for Computer Graphics Design Program at RIT required a thesis to graduate. I’d always wanted to make...

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