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NCAA Football ‘99 (1998)
September 3, 2004Read moreAfter Qualia, I worked for a year at Tiburon / EA Sports as Art Manager on NCAA Football ’99,...
Prove It (2004)
September 3, 2004Read moreNOTE: Showing Evidence is the “official name” of Prove It. The following description was written prior to our official...
Crixa (1995-1996)
September 3, 2004Read moreThe work of many people, my first real project, many lessons learned and things to share. Qualia Games was...
Qualia (1994-1997)
September 3, 2004Read moreQualia Games was the game company founded by my high school buddy Mark Kern. Nasal Wars Nasal Wars was...
DuelTris (1992)
September 3, 2004Read moreDuelTris was a game for the Apple IIGS, a 16-bit computer that was somewhat popular from 1986-1990. I met...
Star Reach (1993)
September 3, 2004Read moreFirst commercial artist gig for a game, arranged through buddy Mark who did the 3D ship modeling. We did...
RIT CGD (1994-1995)
September 3, 2004Read moreAfter getting out of Electrical Engineering, I headed to Art School at Rochester Institute of Technology. They waived the...
Method Software (1997)
September 3, 2004Read moreMethod Software The user interface and code was written in Java / IFC to integrate with Method’s chatroom engine....
Other Design (2001-2002)
September 3, 2004Read moreMIMC 2001 Show Animation Series of stills from Award Show animation, presented at the 2001 MIMC Awards. With creative...
MFA Thesis (1995)
September 3, 2004Read moreThe MFA for Computer Graphics Design Program at RIT required a thesis to graduate. I’d always wanted to make...