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- September 7, 2005
I Want This
September 7, 2005Read moreThs iPod Nano is the first iPod that I really really really want. It’s so unbearably cool, I thought it might be a hoax from some talented underground industrial designer. For $199 I could verify the truth of the matter for myself…
Yum.
- September 6, 2005
It’s Crazy Week!
September 6, 2005Read moreDad safely arrived this Saturday, after being delayed by Typhoon Talim in the Pacific…he’s here for two months! I’m planning on getting some video on him telling stories about his past (and it’s a nice excuse to get that DV camcorder I’ve wanted, though I have a perfectly good High-8 camera…I should sell it). He’s already told us some interesting stories about growing up in pre World War II Taiwan, so I can’t wait to get some of this logged. It’s Personal History Month here at Casa Seah!
I’m going to again be rather sporadic on website updates this week, but there are some bright spots over the horizon:
- I have, for the first time, a vision for the kind of company I want to build! I will be realigning my practice toward this.
The anniversary for the creation of this blog is officially September 12th, and it feels like it’s time to change it up a bit. With the new thoughts on what my practice will be, this comes at an opportune moment. The new blog will be more clearly segmented between business and personal interests, though I plan on keeping it highly personable in tone. With the new vision, the business side will be focused on the journey of making it happen.
With a new blog comes redesign. I am not using any WordPress 1.5 features in the current blog templates, having just ported it quickly from 1.2. I’m planning on putting some hours into exploring WordPress 1.5 template features to make something cool. It’ll be a good refresher for my CSS / HTML too, which is feeling a little rusty.
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p>On top of these things, there’s also a bunch of work-related things to get through:
- Delivering the next release candidate for Showing Evidence next week
- Writing up some documentation
- Prepping new resume / portfolio collateral
- Meeting with potential clients
It’s interesting to note that last week’s hits dropped to about half their usual level. The cause could be anything: Hurricane Katrina, vacation times, who knows.
- September 2, 2005
A Flash MMORPG
September 2, 2005Read moreWhoa, this looks very cool: a Massively Multiplayer Online Role Playing Game (MMORPG) with a Flash front-end client! Not only does it look great, but the underlying system for managing hundreds of world assets must be really nifty. My palms sweat with excitement just thinking about how this thing must be engineered.
And who put together this latest player in the MMORPG market? From what I can tell, Ankama Studio is the game development wing of Ankama Web Agency, a French company near the Belgian border specializing in e-commerce and web marketing. According to this interview, the three founders use their web agency profits to fund development of (I assume) something they’ve always wanted to do. Very very cool.
I haven’t played the game, but the business model behind this is very interesting, as is the reason to use Flash in the first place. The reasons should sound familiar; from the raw babelfish translation:
- development costs, much more reduced than with hard development out of C.
- costs of distribution. Here, not need for editor, all is done by the Net.
- portability: with only one development, one touches Windows, Mac and Linux. It is not beautiful, that!
- One knew flash well.
Uh, yep! Cheaper development, cheaper distribution, cross-platform deployment for free, and heck, if you know Flash well, use it!
Via XD.
- September 2, 2005
Creative Jamin’
September 2, 2005Read moreScanning Creating Passionate Users, I came across this post on recent 24-hour video game creation efforts. In the late 80s and early 90s, Pangea Software–then developing on the Apple IIGS–made a series of 24 hours games for that system. It’s cool to see that The Ad-Lib Game Society is continuing the tradition! It’s hard to make a fully-functioning video game from scratch, but the self-imposed time limit ensure that you spend your time making and less time hemming and hawing about “design decisions”. Just do it! Even if the first few games kind of suck, the process is hugely educational. That is, if you’re really committed to making something happen, and not just stuffing your face with pizza. :-)
- September 2, 2005
A Typical Writing Day
September 2, 2005Read moreYesterday felt pretty productive in terms of regular everyday writing, just the right amount to be meaty, but not too excessive. On the other hand, I know I tend to run long when it comes to communicating, so I asked myself, how much verbiage do I generate on an average day?