Creative Jamin’

Scanning Creating Passionate Users, I came across this post on recent 24-hour video game creation efforts. In the late 80s and early 90s, Pangea Software–then developing on the Apple IIGS–made a series of 24 hours games for that system. It’s cool to see that The Ad-Lib Game Society is continuing the tradition! It’s hard to make a fully-functioning video game from scratch, but the self-imposed time limit ensure that you spend your time making and less time hemming and hawing about “design decisions”. Just do it! Even if the first few games kind of suck, the process is hugely educational. That is, if you’re really committed to making something happen, and not just stuffing your face with pizza. :-)