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- October 25, 2020
Visual Word Counting Calendar for NaNoWriMo 2020
October 25, 2020I’ve updated my Word Counting Calendar for Nanowrimo again for international Novel Writing Month, which happens every October. The idea is to write 50,000 in 30 days. I did it in once 2013, but the real takeaway for me was this calendar design.Read more
VERSIONS
• Download the standard green edition (PDF)
• Download the color variations (archive on Patreon)You can find instructions on how to use the calendar at davidseah.com/nanowrimo.
The Patreon-hosted downloads also include a 5000 word kid version that might be useful for kids participating in the Young Writers Program.
All these calendars are free for people and organizations doing Nanowrimo! If you like the calendar, please let me know on Twitter or Instagram, and that will make my day. :-)
Enjoy!
- October 10, 2020
GHDO for October 10: Looking Inward
October 10, 2020Can you believe it’s time for the October Review already? If you’re just tuning in, I’m doing a report every month on the same days as Groundhog Day Resolutions, but am not doing my usual goal tracking. Instead, I’m seeing what happens when I instead do freeform focus on a single area of interest. I figured that going off the rails for a year might lead to unexpected insights while also testing to see what habits have been ingrained over the last 12 years. (more…)Read more - September 9, 2020
GHDO for September 9: Sloughing through the Month
September 9, 2020Monthly update time!Read moreIt has been an unremarkable month that has felt busy but not very productive. In this report I’ll note some of the concerns I’ve had recently so I can address them in the month ahead. (more…)
- August 27, 2020
Thinking with Whimsical Maps
August 27, 2020For the past year I’ve been working on a complicated Javascript project that includes, among other things, an “agent simulation engine” that allows students to program an “agent template” where they could:Read more- name a property to store a value
- read and write the named property
- conditionally execute code based on the value of a property
- generate any number of “agent instances” from the template and run the simulation
This did not seem difficult at first, as we already had a simulation engine that was already built around these principles. I then ran right into the main problem: while we could easily write this kind of code ourselves in Javascript, the implicit requirement was that students could define the first three operations IN ANY ORDER within the context of our simulation engine. That meant I needed to write some kind of scripting language or sequencing method on top of it because the students don’t have access to Javascript, and we can’t generate compiled Javascript code from source in the browser due to hard security constraints.
There are a lot of things happening in this simulation engine already, and I was having trouble “reasoning” about the system. Not only did I have to think of sequencing the simulation engine, but I also had to sequence the student script engine on top of this sequence. I was getting lost in the wheels within wheels within wheels. So I made a bunch of maps to get the systems out of my head and onto paper so I could reason by mentally visiting the system from different points of view. I used the web-based app Whimsical because it’s awesomely well-designed and lets me get really fussy about lining things up. (more…)
- August 25, 2020
Jack Conte on “Working to Publish”
August 25, 2020Read moreA few days ago I came across Work to Publish. It’s a video from Jack Conte, who is half of the musical duo Pomplamoose and co-founder of Patreon. He is super-cheerful and enthusiastic, and I’d been following him for years because his energy is really close to the kind of feeling I want to strive for in my work: engaging, welcoming, novel, and happily quirky.
The link to the video is below, but briefly Conte’s insight is that finishing a project is fraught with anxiety. One would think that finishing a creative work would bring a sense of relief and accomplishment, but it actually doesn’t! That’s because finishing a creative work doesn’t really have a sense of finality in the way that, say, a sports match does. Conte calls it a “vocabulary problem”, because the work of being a creator isn’t to finish works as much as it is to PUBLISH. It’s a great video; check it out below!