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Crixa (1995-1996)
September 3, 2004Read moreThe work of many people, my first real project, many lessons learned and things to share. Qualia Games was...
Qualia (1994-1997)
September 3, 2004Read moreQualia Games was the game company founded by my high school buddy Mark Kern. Nasal Wars Nasal Wars was...
DuelTris (1992)
September 3, 2004Read moreDuelTris was a game for the Apple IIGS, a 16-bit computer that was somewhat popular from 1986-1990. I met...
Star Reach (1993)
September 3, 2004Read moreFirst commercial artist gig for a game, arranged through buddy Mark who did the 3D ship modeling. We did...
Apple IIGS
September 3, 2004Read moreHere are some of my first 16-color graphics. Descriptions forthcoming soon! Vehicles soniqTracker MEK Fanboy Art Misc « Back...
RIT CGD (1994-1995)
September 3, 2004Read moreAfter getting out of Electrical Engineering, I headed to Art School at Rochester Institute of Technology. They waived the...
Early PC Graphics
September 3, 2004Read moreThese were created to pad out my 20-slide portfolio submission to the Computer Graphics Design MFA program at RIT....
Method Software (1997)
September 3, 2004Read moreMethod Software The user interface and code was written in Java / IFC to integrate with Method’s chatroom engine....
Other Design (2001-2002)
September 3, 2004Read moreMIMC 2001 Show Animation Series of stills from Award Show animation, presented at the 2001 MIMC Awards. With creative...