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DuelTris (1992)
September 3, 2004Read moreDuelTris was a game for the Apple IIGS, a 16-bit computer that was somewhat popular from 1986-1990. I met...
Star Reach (1993)
September 3, 2004Read moreFirst commercial artist gig for a game, arranged through buddy Mark who did the 3D ship modeling. We did...
Apple IIGS
September 3, 2004Read moreHere are some of my first 16-color graphics. Descriptions forthcoming soon! Vehicles soniqTracker MEK Fanboy Art Misc « Back...
RIT CGD (1994-1995)
September 3, 2004Read moreAfter getting out of Electrical Engineering, I headed to Art School at Rochester Institute of Technology. They waived the...
Early PC Graphics
September 3, 2004Read moreThese were created to pad out my 20-slide portfolio submission to the Computer Graphics Design MFA program at RIT....
Method Software (1997)
September 3, 2004Read moreMethod Software The user interface and code was written in Java / IFC to integrate with Method’s chatroom engine....
Other Design (2001-2002)
September 3, 2004Read moreMIMC 2001 Show Animation Series of stills from Award Show animation, presented at the 2001 MIMC Awards. With creative...
MFA Thesis (1995)
September 3, 2004Read moreThe MFA for Computer Graphics Design Program at RIT required a thesis to graduate. I’d always wanted to make...
Idle Thoughts
September 2, 2004Read moreRelated to the pickle jar is my Queue of Inquiry. After I lost my real pickle jar, I used...
About Dave Seah
September 2, 2004Read moreI like writing about things that empower and inspire people, covering topics such as design, development, becoming productive, and...