Blog

  • Apple IIGS

    September 3, 2004

    Here are some of my first 16-color graphics. Descriptions forthcoming soon!

    Vehicles

    990-87-fighter1.gif.jpg

    313-87-htank1.gif.jpg313-87-htank1f.gif.jpg313-88-msamp.gif.jpg

    soniqTracker

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    313-92-stsplash.gif.jpg313-92-stcredits.gif.jpg

    MEK

    990-88-scrn81.gif.jpg

    313-88-screen1.gif.jpg313-88-screen2.gif.jpg313-88-screen3.gif.jpg

    313-88-screen4.gif.jpg313-88-screen41.gif.jpg313-88-screen42.gif.jpg

    Fanboy Art

    313-89-deunan1.gif.jpg313-87-fblmm1.gif.jpg313-87-flashbac.gif.jpg

    313-87-flashbac-cmp.jpg313-87-fblmm1-cmp.jpg

    Misc

    313-92-cave2.gif.jpg313-89-aglogo.gif.jpg

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  • RIT CGD (1994-1995)

    September 3, 2004

    After getting out of Electrical Engineering, I headed to Art School at Rochester Institute of Technology. They waived the studio art requirements for their MFA program in Computer Graphics Design, one of the earliest graduate programs I am aware of.

    director

    Various student projects, Director 4.04.

    313-94-direct.gif.jpg313-94-mathgame.gif.jpg313-95-portfo.gif.jpg

    3d graphics

    Swivel 3D work.

    313-95-chesthng.jpg313-95-score.gif.jpg313-94-valkcmpl.jpg

    3DS R3 (that’s the DOS version, not Max)

    313-94-valk1.gif.jpg313-94-valk2.gif.jpg313-94-valk3.gif.jpg

    2d graphics

    Aldus Freehand work, mostly.

    313-94-gdweiss.jpg313-94-gdplane.jpg313-95-gdbillc.jpg

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  • Early PC Graphics

    September 3, 2004

    313-93-purple.gif.jpg313-93-reactor.gif.jpg313-93-snowbub.gif.jpg

    These were created to pad out my 20-slide portfolio submission to the Computer Graphics Design MFA program at RIT. I was curious about 3D anyway, so I downloaded POVRay to my PC, got out the graph paper, and started plotting shapes and writing down coordinates…

    Oh, yeah, there wasn’t a GUI for POVRay back then that I was aware of. You entered coordinates in by hand using a scene description language. So it’s amazing that these images look like anything at ALL :-) For all I know, POVRay is the same, but there are plenty of free 3D modellers and renderes available now!

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  • Method Software (1997)

    September 3, 2004

    Method Software

    Method SoftwareThe user interface and code was written in Java / IFC to integrate with Method’s chatroom engine. I was the lead interface designer and GUI programmer for Qualia.

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  • Other Design (2001-2002)

    September 3, 2004

    MIMC 2001 Show Animation

    Series of stills from Award Show animation, presented at the 2001 MIMC Awards. With creative help from many to make a success: Bevan Wang for the initial series of screens & musical direction (I was so stuck), Alen Yen for initial script direction and additional graphics, Duncan Hsu for additional graphics. Producer Vinny Fahy, also shooting video footage.

    The animation was created in a huge Flash movie, dumped to AVI, and then composited with AfterEffects (it just happened to be more stable than Premiere). The resulting movie was converted to DiVX and played straight from a 1.0GHz PC through the production company’s a/v feed at a solid 30fps at 800×600. It looked fantastic.

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    Graphics User Interfaces & Websites

    313-98-method.jpgMethod Software Graphical User Interface Design. I also implemented this in Java. Created at Qualia, Inc (defunct). 1996.


    313-02-unifund.jpgWeb site design and integration for Unifund LLC. Created at Active Edge. 2002.


    313-03-ddc.jpgCustomizeable slide show Shell for presentation. Flash. Created at Active Edge for Design Dot Com. 2002.


    313-98-otosel.jpg313-98-otowatch.jpg313-98-otopick.jpgSeries of user interface concepts. Freelance work for 1to1TV. 1998.


    313-01-skychart.jpgSky & Telescope Interactive Sky Chart GUI design concept. Award winning! Created at Interactive Factory for Sky & Telescope Magazine. Implementation by Tom Beyer / Interactive Factory.


    313-02-tiegui.jpgApplication GUI redesign for Rez1. Created at Active Edge for TIE Solutions. 2002.


    Flash

    • coming soon
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