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- July 20, 2005
Happy Moon Day!
July 20, 2005Today is Moon Day! Or more specifically, it’s the 36th Anniversary of Man’s Landing On The Moon! From the NASA site:Read moreOn July 20, 1969, [Neil Armstrong] set foot on the moon. People around the world watched and listened as Neil slowly climbed down the ladder of the lunar lander. Then, he stepped on the moon’s surface where he could look up and see Earth far above him. There he said these well-known words, “That’s one small step for a man, one giant leap for mankind.”
Astronauts rock!
The good people at BoingBoing suggest that today is a great day for a moon day party. Go googlemap the moon, then watch your worn out VHS copies of The Cape over Tang and Moon Pies! Hug an astronaut, or dream of being one. Grill a big steak, stick an American Flag in it and call it done! Booyah!
- July 20, 2005
Rustboy
July 20, 2005Have a Dream. Pursue it. Document the whole process on a beautiful web site. Such is the burden of Brian Taylor, a traditionally-trained illustrator for the advertising industry who decided one day to make his own 3D animated short film. He’s one guy in Scotland, making a short film all by himself on his Mac, using (of all things) Infini-D, a somewhat modest 3D package that is no longer supported. His images are hauntingly beautiful studies in texture and lighting, reminiscent of the sort of thing you’d expect from a Tim Burton movie, but more refined. The rustboy website documents the process from concept to storyboard to animation tests. A labor of love, shared with us all, that’s educational to boot. Absolutely yummy.Read moreBe sure to check out all the movies and the concept art sections, using the navigation at the bottom of the screen.
- July 19, 2005
Book: Before & After Page Design
July 19, 2005Read moreOne of the books I picked up last weekend was John McWade’s Before & After: Page Design, a book on graphic design and desktop publishing. What I found remarkable about the book was how clear and practical it was regarding the principles of design; this would make an excellent introductory book for any aspiring designer who is learning how to “see” a page. I would make it part of my teaching curriculum, should I discover someday that I needed one. I’m very pleased to have it as part of my collection.
What do I mean by “seeing” a page? Well, every page has a kind of narrative that’s formed by the order we see things on the page. First, our eyes gravitate toward the biggest things first, then attention rapidly follows along the natural lines and groups that compose the rest of the page. By being conscious of what attracts attention, and designing the rest of the page such that important words, pictures, and information are sequenced in a viewing order, we create a page that’s easy to understand and easy on the eyes.
The meaning of a series of events is dependent on the order with which they are viewed and the context of the person viewing them. By controlling order and context, we can communicate a specific message. If you don’t do this, you end up with ambiguity and confusion. Like the guy who runs into a bus station yelling “Give me your cell phone! Give me your cell phone!” to everyone around him, generally being ignored by everyone because (1) the context of the bus station tends to increase the likelihood that this guy is an insane homeless person until (2) the guy comes to his senses and says, “The building is on FIRE! Call the Fire Department! Give me your cell phone!” Oh, ok. Why didn’t you say that before? Could have saved us all a lot of trouble.
Designing a good page is very much the same: you want to emphasize the important elements that our eye can immediately latch on to, then control the reader’s attention to establish the order of understanding. Big context-establishing things first, Actions and Relationships second (or vice versa, depending on what you’re doing). If you are not conscious of those elements, then you’re not Designing: you’re noodling. The art is like that of the Magician, using sleight-of-hand and diversionary effects, to trick you into seeing an event in the way that he wants you to see it the way he wants you to understand it. Before and After: Page Design will teach you the basic moves you’ll need to do just that on paper, using newsletter, advertisement, and poster design as practical examples.
On another note, I was not familiar with Before & After Magazine until now, having somehow missed it from my local magazine distributors. At $9 to $20 a pop, I tend to not to browse that section of the magazine rack. The last great design magazine to which I gladly subscribed was Critique Magazine, now defunct. I have most of the issues downstairs, and guard them jealously. It was a magazine about design thinking, not trends or agencies or advancing the professional identity of designers like Communication Arts. I don’t get the impression that BAM is quite in the same mold, but it does look like it focuses on getting the job done well, which I am all for. - July 18, 2005
(Self) Denial of Service
July 18, 2005Read moreLast week, I got fed up with computers and declared an Internet Holiday for myself: no computers for entertainment, research, or communication! I thought that perhaps I would gain some insight into what it was that was depressing me lately; I’m in a rut, without a clear sense of direction.
Here’s what I learned.
- July 15, 2005
Internet Holiday
July 15, 2005Read moreWhen you’ve used the same shampoo for a long time, your hair tends to become resistant to its cleansing powers. I guess some kind of chemical gunk builds up. The solution is to switch brands for a few days, which seems to restore the balance and your hair again is luxuriant in sass and sheen. Or in my case, it doesn’t feel as ratty.
Mentally, I’m feeling the need for some new shampoo…so I’m going to stay away from the Internet and see what happens.