(last edited on December 20, 2022 at 5:19 pm)
First commercial artist gig for a game, arranged through buddy Mark who did the 3D ship modeling. We did the artwork over the summer of 92. Star Reach was a game similar to Star Control. I never got a copy, so I’m not sure how it actually played.
(BTW, I didn’t do the ad layout)
interface
Created with DeluxePaint II Enhanced on my IBM-PC, a rippin’ 486DX2-66!
aliens
Created with, I think, Aldus PhotoStyler and touched up in DeluxePaint II Enhanced. I didn’t have PhotoShop back then…
landscapes
Rendered in VistaPro…remember that? This was way before Bryce was available.
sprites
Lots of sprites to show how things were blowing up. Created in DeluxePaint II Enhanced. Still kicks butt over PhotoShop, in my opinion, when it comes to fast pixel editing.
title (unused)
Title screen for the game, went through several revisions, but never had the “pop” that the publisher was looking for. A different artist made it. Never saw it.
These were my first attempts at making any kind of 24-bit color image, incidentally, or drawing anything like this in perspective.
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