Endless Grid of All Posts, Ever

  • Ships

    September 3, 2004

    I have a ratty folder of every spaceship drawing I’ve done since I was in the 5th grade. Star...

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  • Crixa (1995-1996)

    September 3, 2004

    The work of many people, my first real project, many lessons learned and things to share. Qualia Games was...

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  • Qualia (1994-1997)

    September 3, 2004

    Qualia Games was the game company founded by my high school buddy Mark Kern. Nasal Wars Nasal Wars was...

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  • DuelTris (1992)

    September 3, 2004

    DuelTris was a game for the Apple IIGS, a 16-bit computer that was somewhat popular from 1986-1990. I met...

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  • Star Reach (1993)

    September 3, 2004

    First commercial artist gig for a game, arranged through buddy Mark who did the 3D ship modeling. We did...

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  • Apple IIGS

    September 3, 2004

    Here are some of my first 16-color graphics. Descriptions forthcoming soon! Vehicles soniqTracker MEK Fanboy Art Misc « Back...

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  • RIT CGD (1994-1995)

    September 3, 2004

    After getting out of Electrical Engineering, I headed to Art School at Rochester Institute of Technology. They waived the...

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  • Early PC Graphics

    September 3, 2004

    These were created to pad out my 20-slide portfolio submission to the Computer Graphics Design MFA program at RIT....

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  • Method Software (1997)

    September 3, 2004

    Method Software The user interface and code was written in Java / IFC to integrate with Method’s chatroom engine....

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  • Other Design (2001-2002)

    September 3, 2004

    MIMC 2001 Show Animation Series of stills from Award Show animation, presented at the 2001 MIMC Awards. With creative...

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