Blog

  • Antique Hunting with Dad

    December 18, 2004

    I found that Dad enjoys looking at antiques. This automatically provides us with a huge number of places to visit…awesome! I’d actually never been in an antique store before around here, but on the way back from the grocery store we decided to check one out, and spent 45 minutes looking at stuff. Dad seems to be quite discerning about the items he inspects, so it’s illuminating to witness his analytical side come out during the browsing process.

    Some of the things on the list so far:

    • an oil lantern
    • hand-blown colored glassware

    I was somewhat intrigued by the old tools, but don’t have any idea what I’d do with them.

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    DSri Seah
  • Windows XP, Wha?

    December 16, 2004

    Over the past couple of weeks, I’ve been slowly introducing Dad to the wonders of modern computing. We got him a nice Athlon laptop from HP with the basics. He’s really enjoying it so far, having progressed from surfing some news websites every day to copying digital photos from his new camera, to now ripping MP3s to his personal music library! It’s pretty exciting for him (and me), and it’s good for me to watch a neophyte computer user master new concepts.

    Computers are still pretty darn confusing and difficult to use.

    • Double-click to launch of program? Single click for buttons? It’s only through long experience, I realize, that I know what to click at all.

    • The Windows Media Player 9 interface is a horror to behold. It has a surface attractiveness (shiny!), but learnability and usability are sub-par. Media Player 10 is not much better. For my Dad, the Media Player interface looks like a collection of tiny buttons scattered all over the screen…it’s terrible. It’s hard to tell what’s a primary button, what’s a control, and what you need to click on to get anything useful done. It’s an awful user interface…it might as well be a command-line interface.

    • Dad was introduced to the concept of multi-tasking today also. He was impressed by how you could move windows around, and each one could do a different thing. I think he looked at computers as being able to do one thing at a time, which isn’t a bad model to have actually.

    • There’s a terrible traffic jam on the desktop as dozens of marginally useful programs clamor for attention to “update” or “associate themselves with convenient functionality”. i spent several hours squashing them dead so they wouldn’t bother Dad.

    • It struck me that there really should be a better help product that not only introduces the computer in terms of useful things to do, but hides a lot of the desktop / shell functionality away. Sort of like the Launcher for MacOS 9. Maybe this is what the Google Desktop and AOL are trying to do… make a task-oriented GUI for both the Internet and the Desktop.

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    DSri Seah
  • Interactive Checklist

    December 14, 2004

    There’s a lot I take for granted these days with interactive design. The sheer ubiquity of interactive design online has been helped by the surge in talent availability. On the flip side, it’s led to the commoditization of the market, which has pushed rates lower; my own random client polling suggests that they’re expecting to pay no more than $20/hour for contract “flash work”. Because of this, I’ve been angling myself more toward pure programming / original content creation.

    There’s probably still room for an information architect / interactive designer who knows the ins and outs of digital media production. Here’s two must-have skills:

    • the gift of true understanding – Some people try to “get” what you’re trying to do, others just shove your stuff into the most convenient box that’s on hand. You’ll appreciate someone who takes the time to try to understand what you’re doing and provide useful structuring principles…especially if you’re trying to figure it all out yourself.
    • the gift of narrative – Understanding is great, but if you can’t express it clearly you’re still up the creek. An expert interactive designer / animator knows how to pace things out so they make sense.

    Then there’s the bits that a good animator knows:

    • the gift of timing & sequencing – A good animation has rhythm, bounce, and the uncanny power of keeping you in the moment. Too slow, and the audience can see the gags coming through stifled yawns. Too fast, and they’ll be left wondering what’s going on and uninterested.

    • the gift of motion – Sensitivity to how things move and through that contributes to the emotional and dramatic tone of the animation is a rare and wonderful thing. Being able to command it is rarer still. It’s closely related to timing.

    <

    p>And finally there’s all the 2D design skills that go into making a great screen:

    • the gift of typograpy – how to lay out a block of type so it sings
    • the gift of 2d composition – how to control contrast, position, tone, color in support of what you want to communicate
    • the gift of 3d composition – how to control layers of overlapping information
    • the gift of cheese – that bag of tricks that gets your screen design through to the end
    • the gift of color harmony – the ability to taste and smell color, and bend it to your will

    And technical things one ought to know:

    • the gift of programming – being able to program without totally relying on code snippets you’ve snipped from FlashKit
    • the gift of sound & music – being able to layer, process, and edit audio streams for use in interactives, construct interactive soundscapes, and time things out to music certainly helps the animator
    • the eye – the ability to see what works, what doesn’t, and why…instantaneously
    • the user model – knowing how a user will perceive and react to the presentation of information on a screen.
    • the history of the medium – knowing what’s been done, what’s worked and what’s failed in interactive media.

    So there’s a lot of stuff here to know, and I haven’t even touched upon storyboarding, project management, script writing, and the rest of the skills that go into making a good concept in the first place.

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    DSri Seah
  • Cellopalooza!

    December 11, 2004

    Dad Burning up the StringsEmily and Robert are visiting and haven’t see Dad’s rental cello, so Dad put on a performance for us. Here are some action shots!

    !@(images/04/1211-dadcello2.jpg:F popimg: “Dad bustin’ a groove!”)

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    DSri Seah
  • The Dolly is Extra

    December 11, 2004

    Creative TwizzleringI recently got to watch longtime buddy Don McIntosh in his professional element as a director/cameraman for a recent project. He’s been a hero of mine for years just because he’s so into the cool stuff and the whole freelance creative thing. His family, in fact, is a model for awesomeness in my mind; because of them, I now know that forming a family unit doesn’t have to be lame. They have the coolest house.

    Anyway, I’d never been on a video shoot before, so it was neat to watch a seasoned professional team get things done. I was particularly struck by how there were specialists for each role: Don as the director/cameraman, another guy to move the camera (and Don) on the dolly, another guy who knew everything about light, a stylist who kept the talent looking fresh, and a couple general helpers that moved lights, trucked gear, and maintained a steady supply of snacks and beverages to the crew. They all knew what was needed from each other, so they interacted with each other with a minimum of verbiage and eye contact. Everyone kept their eyes on the shot, making adjustments here and there to lighting and positioning that ordinary mortals would not have noticed. It was quite inspiring to see how everything meshed together to create something that looked great.

    On a side note, the camera was a near-HD quality rental… I heard it was worth US$150K.

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    DSri Seah