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- December 19, 2004
Advanced Lighting
December 19, 2004Read moreGlobal Illumination and High Dynamic Range Images: two keys to getting more photorealistic (or just plain better) images out of your computer. Global Illumination applies more to 3D rendering, whereas High Dynamic Range Images are applicable also to digital photography. I was just talking to Duncan about this. IDFuel has a brief outliner about these tools and where to get them.
Check out the links to Paul Debevec’s site for more information and some samples of interesting uses of captured light fields. Using sampled lighting instead of synthesized light results in more realistic rendering…it’s the kind of subtlety that you wouldn’t know to look for unless you already value nuances in color and shadow.
- December 18, 2004
Antique Hunting with Dad
December 18, 2004Read moreI found that Dad enjoys looking at antiques. This automatically provides us with a huge number of places to visit…awesome! I’d actually never been in an antique store before around here, but on the way back from the grocery store we decided to check one out, and spent 45 minutes looking at stuff. Dad seems to be quite discerning about the items he inspects, so it’s illuminating to witness his analytical side come out during the browsing process.
Some of the things on the list so far:
- an oil lantern
- hand-blown colored glassware
I was somewhat intrigued by the old tools, but don’t have any idea what I’d do with them.
- December 16, 2004
Windows XP, Wha?
December 16, 2004Read moreOver the past couple of weeks, I’ve been slowly introducing Dad to the wonders of modern computing. We got him a nice Athlon laptop from HP with the basics. He’s really enjoying it so far, having progressed from surfing some news websites every day to copying digital photos from his new camera, to now ripping MP3s to his personal music library! It’s pretty exciting for him (and me), and it’s good for me to watch a neophyte computer user master new concepts.
Computers are still pretty darn confusing and difficult to use.
Double-click to launch of program? Single click for buttons? It’s only through long experience, I realize, that I know what to click at all.
The Windows Media Player 9 interface is a horror to behold. It has a surface attractiveness (shiny!), but learnability and usability are sub-par. Media Player 10 is not much better. For my Dad, the Media Player interface looks like a collection of tiny buttons scattered all over the screen…it’s terrible. It’s hard to tell what’s a primary button, what’s a control, and what you need to click on to get anything useful done. It’s an awful user interface…it might as well be a command-line interface.
Dad was introduced to the concept of multi-tasking today also. He was impressed by how you could move windows around, and each one could do a different thing. I think he looked at computers as being able to do one thing at a time, which isn’t a bad model to have actually.
There’s a terrible traffic jam on the desktop as dozens of marginally useful programs clamor for attention to “update” or “associate themselves with convenient functionality”. i spent several hours squashing them dead so they wouldn’t bother Dad.
It struck me that there really should be a better help product that not only introduces the computer in terms of useful things to do, but hides a lot of the desktop / shell functionality away. Sort of like the Launcher for MacOS 9. Maybe this is what the Google Desktop and AOL are trying to do… make a task-oriented GUI for both the Internet and the Desktop.
- December 14, 2004
Interactive Checklist
December 14, 2004Read moreThere’s a lot I take for granted these days with interactive design. The sheer ubiquity of interactive design online has been helped by the surge in talent availability. On the flip side, it’s led to the commoditization of the market, which has pushed rates lower; my own random client polling suggests that they’re expecting to pay no more than $20/hour for contract “flash work”. Because of this, I’ve been angling myself more toward pure programming / original content creation.
There’s probably still room for an information architect / interactive designer who knows the ins and outs of digital media production. Here’s two must-have skills:
- the gift of true understanding – Some people try to “get” what you’re trying to do, others just shove your stuff into the most convenient box that’s on hand. You’ll appreciate someone who takes the time to try to understand what you’re doing and provide useful structuring principles…especially if you’re trying to figure it all out yourself.
the gift of narrative – Understanding is great, but if you can’t express it clearly you’re still up the creek. An expert interactive designer / animator knows how to pace things out so they make sense.
Then there’s the bits that a good animator knows:
- the gift of timing & sequencing – A good animation has rhythm, bounce, and the uncanny power of keeping you in the moment. Too slow, and the audience can see the gags coming through stifled yawns. Too fast, and they’ll be left wondering what’s going on and uninterested.
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the gift of motion – Sensitivity to how things move and through that contributes to the emotional and dramatic tone of the animation is a rare and wonderful thing. Being able to command it is rarer still. It’s closely related to timing.
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p>And finally there’s all the 2D design skills that go into making a great screen:
- the gift of typograpy – how to lay out a block of type so it sings
- the gift of 2d composition – how to control contrast, position, tone, color in support of what you want to communicate
- the gift of 3d composition – how to control layers of overlapping information
- the gift of cheese – that bag of tricks that gets your screen design through to the end
- the gift of color harmony – the ability to taste and smell color, and bend it to your will
And technical things one ought to know:
- the gift of programming – being able to program without totally relying on code snippets you’ve snipped from FlashKit
- the gift of sound & music – being able to layer, process, and edit audio streams for use in interactives, construct interactive soundscapes, and time things out to music certainly helps the animator
- the eye – the ability to see what works, what doesn’t, and why…instantaneously
- the user model – knowing how a user will perceive and react to the presentation of information on a screen.
- the history of the medium – knowing what’s been done, what’s worked and what’s failed in interactive media.
So there’s a lot of stuff here to know, and I haven’t even touched upon storyboarding, project management, script writing, and the rest of the skills that go into making a good concept in the first place.
- December 11, 2004
Cellopalooza!
December 11, 2004Emily and Robert are visiting and haven’t see Dad’s rental cello, so Dad put on a performance for us. Here are some action shots!Read more!@(images/04/1211-dadcello2.jpg:F popimg: “Dad bustin’ a groove!”)