Blog

  • The Uncanny Valley of the Dolls

    April 13, 2005

    Visit Site Continuing along the thread of human simulacra this week, I’m struck by the advances in rendering human faces and figures using 3d computer graphics software. There’s a thriving international community of 3D artists out there with simply astonishing work. A couple of good places to go to have a gander at the best independent work are 3D Artists and CGTalk, which is a creative board. The image to the left is one such sample by Andreas Hebel. It has a nice illustrated quality to it. Try browsing the thumbnails on 3D Artists…they’re in reverse chronological order. You can go all the way back to 1995 and see how computer graphics rendering has improved over the years in the hands of dedicated artists. Pretty inspiring stuff, with a range of subject matter.

    Dr. Aki, Boring 3D Movie HeroineLara Croft, Ass-Kicking Video Game HeroineThe quest for realistic human 3D modeling has been in progress for quite some time. Perhaps the first female character to pique universal–well, male–interest was the venerable Lara Croft (right). And then there was Square’s 10-year mission to create a compelling photorealistic 3D animated feature, Final Fantasy: The Spirits Within. That fell pretty flat on its face, unfortunately for Square. Dr. Aki (left) is probably the best known virtual actor from that film.

    The public fascination with 3D femmes continues to grow, particularly in places like Japan with their virtual idols. It’s just starting to go mainstream here in the US; Playboy even had a video game character centerfold spread, and a couple of books have appeared.

    Visit SiteVisit SiteThis stuff is pretty hard to do well: not only do you need to have a fantastic sense of anatomy, you have to be an expert 3d modeller, animator, and texturer lest you fall back into the Uncanny Valley. Check out some of the work at 3dshop…it’s good stuff, but the best characters are a bit more stylized than photorealistic.

    On the photorealist front, Kaya (left) is a well-known independent effort to create a photorealistic human (I believe only the head was done back in 2001 when she debuted). I also was checking out the work of Liam Kemp (right).

    There’s more to be seen on 3D Artists and CGTalk. Check it out. The Uncanny Valley beckons!

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    DSri Seah
  • More Talking Heads

    April 13, 2005

    Well, actually more David Byrne. He’s running a radio station on the Internet. In his words:

    A friend who relocated to California from NY said she missed hearing all the odd variety of music that was played around the office here. “I miss hearing what you all are listening to,” she wrote. This “radio” is my response. It will stream for a few hours and then it will recycle. Maybe it will run longer in the future. The artists played here are respectful of one another and gunplay is forbidden.

    Via BoingBoing.

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    DSri Seah
  • Dealing with Bandwidth Stealing

    April 12, 2005

    Recently I noted some suspicious activity: some images were being retrieved from my web server without a corresponding page view. That usually means someone is stealing my bandwidth.

    How does it work? Say someone has decided they like a particular image on my site, so they “link it” to some other website elsewhere. This means that they don’t have to PAY for the hosting and subsequent bandwidth use themselves. A typical use is to link an image as an “avatar” for your bulletin board identity; each message shows a little picture representing the person talking. For a busy bulletin board, this can add up to thousands of image loads a day: not an insignicant amount. Leeches!

    (more…)

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    DSri Seah
  • Uncanny Voices

    April 12, 2005

    Watch DemoContinuing along the disembodied talking heads theme this week, my sister forwarded me this talking head demo from OddCast, a company that apparently specializes in online talking characters for marketing and sales purposes. You can enter in a phrase, and the head will say it surprisingly naturally after a few seconds. The browser interface is Flash; I’m guessing that the text is vocalized on a server, and the Flash front end loads the audio file dynamically when it’s done.

    UPDATE: The demo link has been taken down or moved. Sorry!

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    DSri Seah
  • Work At Home!

    April 11, 2005

    Since I’m working at home, I had been somewhat intrigued by those work at home! make money fast! schemes…exactly how to they purport to work, and how do they screw ya?

    My credit union newsletter had a link to this article about the Work At Home scams operate, plus some variations based on the Internet (e.g.: “Read Email! Get Paid!”)

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    DSri Seah