- Most Recent | Since 2004
- List View
- Archive
- November 18, 2011
Printed Rewriteable Memory
November 18, 2011Read moreOver on Inventables.com I came across a new printed rewritable memory that is flexible enough to be used as a sticker. Holding 20 bits of information, they are supposed to cost 5 cents in volume. That would be great for some fancy hybrid paper/electronic products…hmm! You can buy the dev kit for $49, which includes some Arduino interface hardware.
- November 17, 2011
Workspace Opener: A Short-Lived Detour through C# and WPF
November 17, 2011Read moreToday I was struck, again, by just how much of a PITA it is to open up all the project folders and windows for any one of my projects. I briefly tried using batch files to do this, but they are hard to maintain. So for a change of place, I’m looking at Visual Studio 2010 and C#, to see if I can write some simple code that does this for me.
I’m not familiar with Windows Application development, but I am familiar with C# with the XNA game library, so I’m crossing my fingers. (more…)
- November 13, 2011
Reporting vs Storytelling in Design
November 13, 2011Read moreUnderstanding the connection between story and design is one of my favorite (well, obsessive) activities, so I was all over John McWade’s recent Design Talk posting on this subject. McWade relates how the longevity of TV program 60 Minutes could be explained due to its founder’s guiding directive: “Tell me a story”. What does this have to do with design? EVERYTHING. He writes (emphasis mine):
You may say that you want your page/product/idea to “look good.” And, of course, looking good is preferable to looking bad. But what do you actually mean? What you should mean is that there’s a story to be told, and that your part is its visual expression. “Looking good” says blue and green go well together. The story is in what blue and green together say.
This is one of the most succinct write-ups I’ve seen on the topic, filled with quotable insights that you’ll want to post on your wall. And I think these ideas apply beyond visual design: pushing our thinking beyond ground-level “reporting and action” to the more stratospheric levels of “meaning and intent” gives us a more complete picture of the world with us living in it. And that understanding guides the tools in our hands so we can create fulfilling experiences that last beyond the fleeting first moments of surface attraction.
I think McWade neatly sums up the mechanics of creativity in this statement:
To leave the question unanswered is to begin a story. The reader’s engaged. He’ll look for what’s next. That’s what you want.
Check out the article. It’s a great read…so, so good.
» Tell me a Story on Before & After Magazine’s Design Talk blog. - November 11, 2011
GHDR Review 9: Defining the Groove I am Following
November 11, 2011Read moreI’ve come to the conclusion that I’m really bad at making tangible resolutions like “quit smoking” and “play the guitar”. I think it’s because I don’t find these goals very interesting in themselves; I’m more interested in achieving a state of being.
I don’t know what a resolution based on a state of being would be called…maybe the correct term is FANTASY. If that’s the case, my particular fantasy is to become financially self-reliant through my own applied creativity. That’s not a resolution at all, in the typical sense of the word. It’s more like a framing context within which I’ve been working.
So, let me officially restate that becoming financially self-reliant through my own applied creativity has been the framing resolution, and that figuring out what that means has been the main activity of the past four years. I think it’s only now, after some 4-5 years of doing these Groundhog Day Resolutions, that I’m getting comfortable with the idea. Funny that.
With these thoughts in mind, let me mine the past month of activities to see how much closer I’m getting. (more…)
- November 10, 2011
Barcamp Manchester Logo Variations
November 10, 2011Read moreThis weekend, the sixth local “technology unconference”, Barcamp Manchester will be happening yet again. I volunteered to make some badge designs and signs for the parking lot, and as I got drawn into the activity I started to experience the joy of serendipity in design. Here’s how it went down. (more…)
