Creative Jamin’

Creative Jamin’

Scanning Creating Passionate Users, I came across this post on recent 24-hour video game creation efforts. In the late 80s and early 90s, Pangea Software–then developing on the Apple IIGS–made a series of 24 hours games for that system. It’s cool to see that The Ad-Lib Game Society is continuing the tradition! It’s hard to make a fully-functioning video game from scratch, but the self-imposed time limit ensure that you spend your time making and less time hemming and hawing about “design decisions”. Just do it! Even if the first few games kind of suck, the process is hugely educational. That is, if you’re really committed to making something happen, and not just stuffing your face with pizza. :-)

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A message from Dave:

I really believe we all benefit when we share our own perspectives on common experiences. It would be great if you added your own anecdotes and comments, even if you don't necessarily agree with the premise of the post; that's just good conversation in my book. The house rules are "treat each other with kindness and respect" and "enjoy the flow of ideas!"

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