August 25, 2012
XNABS2: Pondering the Next Stage, Loader CodeAugust 25, 2012
Yesterday I finished cobbling together the first rudimentary bits of plumbing, clarifying some architectural issues that would make this...
August 24, 2012
IOS Session 01: Installing the environmentAugust 24, 2012
As part of the ETP on iPad initiative, Al Briggs has opened the nascent source code to me so...
August 23, 2012
Project: XNABS2 Session 02August 23, 2012
SUMMARY: Last time, I got as far as creating the beginning of a Screen architecture and supporting concepts. The...
August 21, 2012
Project: XNABS2August 21, 2012
SUMMARY: One of my long-term projects is to create a simple reusable 3D engine for playing with interactivity. I...
August 7, 2012
001 BaseSystem2 KickoffAugust 7, 2012
I’ve been intending to update the XNA 2.0 game engine we made for Take a Stand into something cleaner...
November 17, 2011
Workspace Opener: A Short-Lived Detour through C# and WPFNovember 17, 2011
Today I was struck, again, by just how much of a PITA it is to open up all the...