Now that I have a bit of momentum on this, I may try adding collision detection next. It’s amazing how fast one can work today by leveraging (1) The Internet and (2) other people’s code libraries to produce tangible results.
GHDR Lessons Learned and Points Earned
It’s been a while since I’ve summarized any points because I’ve been lazy, and the points hadn’t been motivating me that much recently as I’ve been feeling good about progress. I think the addition to livestreaming to my repertoire of tools has helped me a lot; sharing my frustrations, progress, and resolutions in real-time is a tremendous motivator because I’m putting the signal out there. I need the extra motivation when I am feeling more isolated at home.
Anyway, let’s see how many points scored:
|10||Sharing stuff I Love! Video game spaceship!|
|10||Sharing stuff I know! Programming stuff via livestream!|
|50||Github commit of working code!|
|10||Result that fulfills a wish/future result: Bullets!|
|5||I left the house to see what people are doing (new point)|
|3||Talked about goals with someone at gamedev meeting|
|3||Tried stuff I wasn’t sure would work (physics engine stuff)|
|3||Overcame resistance to do tedious work!|
|2||Posted words on this website!|
|1||Talk about the work with live streaming!|
|1||Researched various sundry things to make game stuff possible!|
Whew, that is 100 points over two days, thanks to the major deliverable which caused additional ripple productivity effects. When everything is hitting, productivity is high!