Magic
Posted on March 21, 2007 in Asides
(last edited on April 29, 2014 at 1:27 am)
(last edited on April 29, 2014 at 1:27 am)
Via Creating Passionate Users comes this wonderful link on the role of magic in creativity. One of my earliest game design eureka moments was that showmanship and performance by proxy were two things one needed to master if you were to have any chance of creating anything interesting…because for everyday magic to work, you really need to believe. If you don’t, then no one else will.
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