I believe in trying to display adaptable and flexible thinking, and one of my favorite examples of this is Calvinball, a game from Bill Watterson’s famed strip Calvin and Hobbes. The primary rule of Calvinball, as far as I’m concerned, is:
1.2. Any player may declare a new rule at any point in the game (Figure 1.2). The player may do this audibly or silently depending on what zone (Refer to Rule 1.5) the player is in.
A lot of Calvinball is probably pretty close to business in general. Keep it real, guys! :-)