Flash Game Season

Flash Game Season

Ah, with the brisk air of Autumn comes the holiday season, and with that the interactive holiday card development period. As a friend of mine says, “That’s so 1999″, but I’m still looking forward to it because I’ll be developing it in actionscript 2.0 for a client. I’m planning on keeping a running log of how it’s going here. This week’s alpha delivery is to get something up and running by Friday, so today I’ll be outlining the base classes and major runtime objects while enjoying a Mocha Machiato at StarBucks.

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