Previous Piece | Index | Next Piece |
 
Crixa Screen Shot
1997
 
Crixa was (is) Qualia's 2D game shooter. I was the game designer and product
lead. I made several rookie mistakes during the process, but thanks to the
talent of our team we were able to produce a very cool shooter. The beauty
of the screen shots are due largely to the efforts of visual designer Alen Yen
and programmer Bretton Wade. The game also features great sound and level mechanics,
thanks again to team members Ray Archie and Jeremy Biddle. Our CEO / producer was
Mark Kern, who guided and kept us honest about the schedule while shielding us
from crap. I worked specifically on the earlier 3D models (such as the Crixa ship) and the Interface. This was one of the rookie mistakes I made: I assigned myself significant production tasks instead of spending the time being a game designer / lead. However, I am happy with my contribution to the implementation. Update: We will be making the Crixa binary available for download...watch this space, or email daveseah@aol.com for more info :-) |