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Star Reach Volcano World


Star Reach was a game of galactic conquest, featuring several planet types with associated alien races. I used Vista Pro to generate all the landscapes, relying on bizarre color choices to impart different feels to each world. The volcano world is a good example of the technique.

Each image was reduced to around 100x100 pixels for display on the screen (this was a 320x200 game). I had to maintain a consistent palette not only for the interface, but for all planets (ranging from desert worlds to ice worlds to the green hills of Earth). Fortunately, I was using DPaint II.


This was a space alien I made in Fauve Matisse, a really inexpensive 24-bit color paint program. Matisse had awful pixel and line-level control, so I was happy to pull this out of it.