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Star Reach Title Prototype
1993
 
I contracted for three months on Star Reach for Techtonics, a small
game development team out in California. During those three months, I
produced the bulk of the 2D sprites, scenery, and interface elements.
My partner Mark produced 3D ships, additional sprites, and still more
interface elements. After the three months, I started Art School,
so Techtonics hired some more artists from InterPlay to produce a
cut scene and "finish" the artwork over the next year and a half. This was a title screen that wasn't used in the final game. I'm fond of this image because it marks the beginning of my 24-bit color learning process, displays and attempt to engage dynamic perspective, AND makes a tribute to Space Cruiser Yamato all at the same time! :-)
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