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Korves Base
1996
 
At one point in development, we were asked to "add a mobile base" to the core
Crixa game. After coming up with an ultimate purpose for it, our visual
designer Alen drew up an outline, and I proceeded to model it. We were thinking
of using the Korves in a cut scene, so I spent about two weeks learning to use
3D Studio Max and putting some detail into the textures and structure. Some disagree with the soft shadows. Oh well.
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