View GameDev Study Group
The Story So Far...
I'm starting with MDX 1.1, the "managed" version of Direct X, albeit not the latest stuff. The reason I'm using this is that I don't need DirectX 10 features, and MDX 1.1 is probably fairly stable. Probably. As others have mentioned, though XNA is the new hotness.
- Use MDX 1.1? Well, not anymore. You can ignore this stuff...
- Use Irrlicht?
After looking at XNA Game Studio 2.0 (released December 14, 2007), it is pretty apparent that this is what I should go with.
- Use XNA, definitely!
- XNA Framework Notes
XNA Links
- Dave's GameDev Study Forum
- XNA Programming Guide
- XNA Framework Class Reference
- Shawn Hargrave's Blog ... insightful!
- A convenient FAQ that answers a lot of basic questions "how to do something"
Asset Creation
- I'm wondering if SoftImage ModTool will actually work for us.
Deploying XNA Games
This isn't your daddy's EXE file no more! C# and .NET use these things called "assemblies" and, uh, well...I have to figure out how this works.
Physics Links
- Box2D Flash
- Andre Michelle
- C# Port of Box2D
- Bullet is an open source 3D physics engine with XNA support
- 2D Farseer Physics for XNA... this looks like it is the easiest to use.
