Welcome Guest Login Register Member List
ExpressionEngine Forums
Advanced Search
Username: Password:
Remember Me? forgot password?
You are here: Forum Home  >  Development Study Group  >  Talk about Game Development  >  Thread
   
 
Getting Started with Managed Direct X 1.1
 
Dave Seah
Posted: 07 January 2008 01:30 PM   [ Ignore ]  
Administrator
Avatar
RankRank
Total Posts:  48
Joined  2007-10-28

I started with MDX about a month ago, working through the documentation to first get a feel for the architecture of Direct 3D. I don't need ultra high 3D performance, so using C# and managed code would theoretically pay off in the long run. My programming partner is not an experience C++ programmer either and comes from a visual languages background on the Mac, but we did work on a big Actionscript 2 project, so he's familiar with OOP. C# should feel familiar.

Anyway, here's what I got started doing:

  • Installing Visual Studio 2005 - this is going to be our dev platform for the entire project

  • Installing DirectX SDK from August 2007, the last stable release version with the MDX 1.1 stuff still in it.

  • Compiled the sample code to see if it worked.

  • Created a simple model in Modo, exported to .X format.

  • Tried to add mesh loading code to EmptyProject sample code, to test if I understood it correctly. It did not work.

  • Tried loading my .X mesh using a modifed version of "Enhanced Mesh" sample code. This did work.

Currently, I am trying to figure out what I did wrong in importing Mesh loading code from "Enhanced Mesh". I am missing something.

Profile
 
Dave Seah
Posted: 07 January 2008 09:08 PM   [ Ignore ]   [ # 1 ]  
Administrator
Avatar
RankRank
Total Posts:  48
Joined  2007-10-28

I didn't know that XNA Game Studio 2.0 had come out on December 14th, and now supports Visual Studio 2005 directly. Woot! I installed it, compiled the first example, and the workflow looks VASTLY IMPROVED over MDX. I am totally canning the MDX site of things. It's still C#, but it's much more framework-y. I am about to start reading through the XNA Framework documents now.

Bye bye, MDX :)

Profile
 
   
 
 
‹‹ Dave’s Phase 0 Goals      Getting Started with XNA ››

Powered By ExpressionEngine
Template Design By Sonnenvogel.com
Select a theme:

ExpressionEngine Discussion Forum - Version 2.1.0 (20080319)
Script Executed in 1.6068 seconds

Atom Feed
RSS 2.0