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- February 24, 2005
Kicking ASCII
February 24, 2005Stumbled upon this clip from The Matrix converted to ASCII characters. It’s that famous sequence when Agent Smith shoots at Neo on the rooftop, and Neo’s like all, “Whoa!” and, “Dude!” while dodging bullets in slow motion. Bitchin’!Read more - February 23, 2005
SysInternals Rootkit Detector
February 23, 2005Read moreViruses! Trojan Horses! Spyware! Once your machine has been infected, you’re never quite sure if you’ve gotten rid of everything. I just read on Slashdot that the guys at SysInternals have released a free Rootkit Detector, which is just the sort of thing you need to help ferret out the really nasty stuff. Mac users may go outside and snicker while the rest of us get on with this post!
- February 23, 2005
Source Control with Flash 2004
February 23, 2005Read moreI’m working on a fairly complex Flash ActionScript 2.0 project with several dozen classes, coordinating changes with another programmer. We’ve coordinated our changes pretty well; however, the methodology is an informal “Hey, I’m editing xxx.as, don’t touch it!” style of source management, with periodic archiving to take snapshots of the entire development environment. So while it works, I wanted to try using a “real” Source Code Management (SCM) platform…enter Subversion.
- February 23, 2005
Snowflake Generator
February 23, 2005Stumbled upon this nice snowflake generator in Flash. From the pleasant muted interface colors to the nifty rollovers, it’s a tight piece o’ production.Read more - February 22, 2005
Orisinal
February 22, 2005Brad introduced me to Orisinal, a games / portfolio site by Ferry Halim. I wasn’t familiar with his work by name, but I’ve seen the games he’s done on the Cartoon Network before (the Hi Hi Puffy Ami Yumi game on the site).Read moreIt’s hugely inspiring (and maybe even a bit depressing) to see such great work in interactive game design. Fantastic eye for color and motion, doing original gameplay mechanisms that are a giant step beyond most flash games. He gets the need for the second-order gameplay hook. Awesome, awesome work. On top of that, I gather he does his own illustration for the games, which makes him quite a force to be reckoned with. An absolute delight.
The Orisinal portion of his site seems like R&D…you can see some of them mechanisms repeated in the games section of his portfolio.
Some related links: