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Star Reach (1993)

POSTED 09/03/2004 UNDER Portfolio

466-93-starreach.gif.jpg First commercial artist gig for a game, arranged through buddy Mark who did the 3D ship modeling. We did the artwork over the summer of 92. Star Reach was a game similar to Star Control. I never got a copy, so I'm not sure how it actually played.

(BTW, I didn't do the ad layout)

interface

Created with DeluxePaint II Enhanced on my IBM-PC, a rippin' 486DX2-66!

143-93-gfxhud.gif.jpg 143-93-gfxdock2-7.gif.jpg 143-93-gfxvolume3.gif.jpg


aliens

Created with, I think, Aldus PhotoStyler and touched up in DeluxePaint II Enhanced. I didn't have PhotoShop back then...

143-93-aliens.jpg 143-93-saliens.jpg


landscapes

466-93-lvolcano.jpg


Rendered in VistaPro...remember that? This was way before Bryce was available.

143-93-ldesert.gif.jpg 143-93-learth.gif.jpg 143-93-lwater1.jpg


sprites

Lots of sprites to show how things were blowing up. Created in DeluxePaint II Enhanced. Still kicks butt over PhotoShop, in my opinion, when it comes to fast pixel editing. 143-93-sprbuild3.gif.jpg 143-93-sprexplo2.gif.jpg 143-93-sprexplo3.gif.jpg


143-93-sprexplo.gif.jpg 143-93-sprneb2.gif.jpg


title (unused)

466-93-title-st5.gif.jpg Title screen for the game, went through several revisions, but never had the "pop" that the publisher was looking for. A different artist made it. Never saw it.

These were my first attempts at making any kind of 24-bit color image, incidentally, or drawing anything like this in perspective.

143-93-title-dr1.gif.jpg 143-93-title-dr2.gif.jpg 143-93-title-dr3.gif.jpg


143-93-title-st1.gif.jpg 143-93-title-st2.gif.jpg 143-93-title-st3.gif.jpg

Apple IIGS

POSTED 09/03/2004 UNDER

Here are some of my first 16-color graphics. Descriptions forthcoming soon!

Vehicles

448-87-fighter1.gif.jpg


143-87-htank1.gif.jpg 143-87-htank1f.gif.jpg 143-88-msamp.gif.jpg


soniqTracker

448-92-stmodback.gif.jpg


143-92-stsplash.gif.jpg 143-92-stcredits.gif.jpg


MEK

448-88-scrn81.gif.jpg


143-88-screen1.gif.jpg 143-88-screen2.gif.jpg 143-88-screen3.gif.jpg


143-88-screen4.gif.jpg 143-88-screen41.gif.jpg 143-88-screen42.gif.jpg


Fanboy Art

143-89-deunan1.gif.jpg 143-87-fblmm1.gif.jpg 143-87-flashbac.gif.jpg


143-87-flashbac-cmp.jpg 143-87-fblmm1-cmp.jpg


Misc

143-92-cave2.gif.jpg 143-89-aglogo.gif.jpg


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RIT CGD (1994-1995)

POSTED 09/03/2004 UNDER Portfolio

After getting out of Electrical Engineering, I headed to Art School at Rochester Institute of Technology. They waived the studio art requirements for their MFA program in Computer Graphics Design, one of the earliest graduate programs I am aware of.

director

Various student projects, Director 4.04. 143-94-direct.gif.jpg 143-94-mathgame.gif.jpg 143-95-portfo.gif.jpg


3d graphics

Swivel 3D work. 143-95-chesthng.jpg 143-95-score.gif.jpg 143-94-valkcmpl.jpg


3DS R3 (that's the DOS version, not Max) 143-94-valk1.gif.jpg 143-94-valk2.gif.jpg 143-94-valk3.gif.jpg


2d graphics

Aldus Freehand work, mostly. 143-94-gdweiss.jpg 143-94-gdplane.jpg 143-95-gdbillc.jpg


Early PC Graphics

POSTED 09/03/2004 UNDER

143-93-purple.gif.jpg 143-93-reactor.gif.jpg 143-93-snowbub.gif.jpg


These were created to pad out my 20-slide portfolio submission to the Computer Graphics Design MFA program at RIT. I was curious about 3D anyway, so I downloaded POVRay to my PC, got out the graph paper, and started plotting shapes and writing down coordinates...

Oh, yeah, there wasn't a GUI for POVRay back then that I was aware of. You entered coordinates in by hand using a scene description language. So it's amazing that these images look like anything at ALL :-) For all I know, POVRay is the same, but there are plenty of free 3D modellers and renderes available now!

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Method Software (1997)

POSTED 09/03/2004 UNDER Portfolio

Method Software

Method Software The user interface and code was written in Java / IFC to integrate with Method's chatroom engine. I was the lead interface designer and GUI programmer for Qualia.

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