First commercial artist gig for a game, arranged through buddy Mark who did the 3D ship modeling. We did the artwork over the summer of 92. Star Reach was a game similar to Star Control. I never got a copy, so I'm not sure how it actually played.
(BTW, I didn't do the ad layout)
interface
Created with DeluxePaint II Enhanced on my IBM-PC, a rippin' 486DX2-66!

aliens
Created with, I think, Aldus PhotoStyler and touched up in DeluxePaint II Enhanced. I didn't have PhotoShop back then...

landscapes

Rendered in VistaPro...remember that? This was way before Bryce was available.

sprites
Lots of sprites to show how things were blowing up. Created in DeluxePaint II Enhanced. Still kicks butt over PhotoShop, in my opinion, when it comes to fast pixel editing.


title (unused)
Title screen for the game, went through several revisions, but never had the "pop" that the publisher was looking for. A different artist made it. Never saw it.
These were my first attempts at making any kind of 24-bit color image, incidentally, or drawing anything like this in perspective.


POSTED 09/03/2004 UNDER
Here are some of my first 16-color graphics. Descriptions forthcoming soon!
Vehicles


soniqTracker


MEK



Fanboy Art


Misc

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After getting out of Electrical Engineering, I headed to Art School at Rochester Institute of Technology. They waived the studio art requirements for their MFA program in Computer Graphics Design, one of the earliest graduate programs I am aware of.
director
Various student projects, Director 4.04.

3d graphics
Swivel 3D work.

3DS R3 (that's the DOS version, not Max)

2d graphics
Aldus Freehand work, mostly.

POSTED 09/03/2004 UNDER

These were created to pad out my 20-slide portfolio submission to the Computer Graphics Design MFA program at RIT. I was curious about 3D anyway, so I downloaded POVRay to my PC, got out the graph paper, and started plotting shapes and writing down coordinates...
Oh, yeah, there wasn't a GUI for POVRay back then that I was aware of. You entered coordinates in by hand using a scene description language. So it's amazing that these images look like anything at ALL :-) For all I know, POVRay is the same, but there are plenty of free 3D modellers and renderes available now!
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Method Software
The user interface and code was written in Java / IFC to integrate with Method's chatroom engine. I was the lead interface designer and GUI programmer for Qualia.