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5 Things You Probably Didn’t Know About Me

POSTED 01/31/2007 UNDER PersonalStoryBits

I've been a slacker on this meme, having been tagged months ago by Katy, Grigor, and now Senia. So without further delay, here are five things you probably didn't know about me, but maybe could have guessed.

  1. I like brightly-colored beverages. The more artificial-looking, the more I want to try it. This doesn't apply to mixed drinks though...I don't really like alcohol.

  2. I can't hear lyrics in music, but I can hear orchestral music in my head. Sometimes I lie awake at night arranging music in my head, wondering if I'm really hearing it or if I'm just deluding myself. One of these days I'll take some music lessons...the problem is that the musical instruction I've had has been based on rote memorization and acceptance that there's just one way to do it right. As you can imagine, that makes me itch like crazy. I just ordered a "chord piano" course to see if this works; it's all based on patterns, which is up my alley. I hope. My goal is to be able to play blues piano someday :-)

  3. I hate shellfish. Shrimp, lobster, crab...yuck! They're bugs from the sea!!! Yet, I seem to end up living in places where seafood is plentiful. Maybe I should move to Texas.

  4. I have an uncanny ability to spot half-point misalignments in type from 10 paces. Yet I can not optically kern a line of text to save my life.

  5. I'm a hard-boiled romantic. I think that means that while I recognize that ethics and morality are often relative, and the world is kind of a tough place to exist, deep down I want things to be clear and people to feel comfortable being themselves without fear of being mocked. Whatever I can do to make that happen seems like the right thing to do. Maybe this last one is actually obvious from my writing, I'm too close to really see it. It's something more that I feel, very deeply and intimately.

Since this is a meme, I'm going to tag the people who happened to leave a comment on my blog one year ago today. As soon as I figure out how to find out who those people are :-)

Don't forget too, that Groundhog's Day Resolutions are coming up! I'll be posting mine tomorrow.

Storybits #002

POSTED 05/15/2006 UNDER StoryBits

wha? I am thinking I should make a separate blog for this stuff, but in the meantime here is the next fragment. This is really embarassingly horrible, but in the interest in establishing a baseline of something, I'm posting it anyway.

I guess it's a couple of ships, badly colored, on a hanger with a glowy planet in the background. Targeted?

This reminds me of an idea I had a long ago about having a planet as the base of a mothballed fleet, and there were these kids growing up on the planet not realizing they lived in a derelict fleet; the town hall was the primary hull of some kind of old ship, built around with brick, the church was an old shell of some colonization module, etc. Some kid then starts asking questions about where things come from, and is told to concentrate on his apprenticeship until he stumbles upon something cool that bring everything into question. The stars are reachable, and his people apparently came original from there. Some of those old ships, some hundreds of years old, are still active. And there are some forces out in the universe, recovering from a galactic war, are rounding up ships of the old line too.

I imagined those ships would be huge and architectural, not these puny things. Hm.

Storybits #001

POSTED 05/14/2006 UNDER StoryBits

Based on yesterday's post on spaceships, I created a new category called storybits where I'll file away random sketches of things that pop into my head. Going to try to do more of this, because it's a different kind of thinking; instead of working toward a specific story or image, I'm just going to see what comes out.

electronics?

What are these things? They have plugs on the end and screens, and look like dongles. the one of the left has something similar to a coaxial cable-TV connector, and the other has something like a male RCA phono plug. Maybe it's some kind of spy gear, or a diagnostic. The one on the right also has some kind of blade-like thingy, with contacts carved into it. But WHY?

Feel free to play along...this could be a cool interplay of ideas and imagery.

Spaceships Revisited

POSTED 05/14/2006 UNDER StoryBits

Someone recently asked me whether I, as a born-again writer, had plans to write a story someday. The question caught me a bit off-guard...there was a time when I had thought of writing a story, back when I was thinking I was going to be working in the game industry as my life goal.

On the other hand, this morning I recognized that the old yearning is still there. I wanted to write something meaningful. However, I was frustrated when I realized I had nothing meaningful to say; I then directed my efforts into learning more about production techniques. And so, the yearning was surpressed until someone asked me if I ever wanted to write a story. I had waved it off, thinking I was more interested in other things like building a business presence. But after sleeping on it, I've come to realize that I do want to tell a story after all, and it's just a matter of starting to put some marks down on paper.

Let me retrace my steps...

My Space

Spaceship, circa 1981 The earliest story I can remember writing was in the 5th grade, featuring my classmates as various pilots for some kind of space fleet. As a child exposed to Star Wars in the late 70s, I spent quite a bit of time drawing spaceships, like the one above. You might see the "Buck Rogers in the 25th Century" design influence if you paid attention to such things back then.

Star Reach While I was working on my MSEE, I kept sane by doing graphics for various games. This was before I realized I didn't want to be an EE anymore. Again, I ended up doing spaceships, like this unused title screen for the game Star Reach, published by Interplay back in 1992 or so. Follow the link to see other graphics from that game.

Thesis Ships My MFA Thesis was about space travel in a fictional universe; that's probably the last time I wrote any kind of story as a "background thoughtpiece" (it's an appendix of the thesis, if you download it). It's not great, but it was the first time I'd written anything fictional in years. While I was caught up in the graphics presentation and technology involved, there was a certain feeling I wanted to capture based on several comic books and stories I had read; the basic premise was to transport the feeling of 1930s aviation, as romanticized by various films and novels, into the near future of space exploration. I created a bunch of simple space vehicles in 3D to animate the journey from place to place, in the process creating a kind of world in my head. The project was ambitious, and I wasn't that happy with the graphics at the time. In hindsight they were OK...just not lucious. I do like the ships though, for their stark appearance.

Base Ship After graduating, I worked on a 2D game called Crixa with a small team of people. Yes, more spaceships, which incidentally are regarded as a killer of 3D portfolios because they're "cliched" or something. Personally, I love seeing anything nicely designed and rendered; the bad reputation of spaceships may come from them being the low-hanging fruit of 3D design...it's easy to make a spaceship, especially a bad one, by glomming 3D primitives together and slapping a bad texturemap on top. But I digress.

This was also the first time I had worked with an actual designer, who had a background in industrial design and was incredible to work with (in hindsight, anyway :-) He designed the ship, and I interpreted it into 3D. And that was the last time I did anything remotely spaceship-y, over ten years ago.

Getting Off The Ground

After all this time, there are some stories I'd like to tell. Now I have 20 more years of life experience to put together, which will help flesh out characters and situations. And, heaven help me, I still like spaceships. There are new 3D packages to learn, and drawing/design skills to improve. I realized today that spaceships have been an "artistic line of inquiry" that goes back a long time, and it's something I can still draw upon to tie together a number of different interests:

  • Writing
  • Storytelling
  • Industrial Design
  • Drawing
  • Game Design
  • Realtime 3D programming

And thanks to all this thinking I've been doing on how to be more productive, I know it's as easy as making just one mark at a time, not caring how "great" it is, but continuing to make those marks until they arrive someplace interesting.

First Mark So here's my first mark in the new line. I started by just trying to draw a cylinder and putting cool markings on it, but it sort of got "embellished". Is it a ship? A probe? A gun module? A device? I don't know...I'm going to continue to sketch things without preconception, post them, and see what happens.

The Starside Alliance will rise again! :-)

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