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Category Archives: Portfolio
Star Reach (1993)
First commercial artist gig for a game, arranged through buddy Mark who did the 3D ship modeling. We did the artwork over the summer of 92. Star Reach was a game similar to Star Control. I never got a copy, … Continue reading
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RIT CGD (1994-1995)
After getting out of Electrical Engineering, I headed to Art School at Rochester Institute of Technology. They waived the studio art requirements for their MFA program in Computer Graphics Design, one of the earliest graduate programs I am aware of. … Continue reading
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Method Software (1997)
Method Software The user interface and code was written in Java / IFC to integrate with Method’s chatroom engine. I was the lead interface designer and GUI programmer for Qualia.
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Other Design (2001-2002)
MIMC 2001 Show Animation Series of stills from Award Show animation, presented at the 2001 MIMC Awards. With creative help from many to make a success: Bevan Wang for the initial series of screens & musical direction (I was so … Continue reading
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MFA Thesis (1995)
The MFA for Computer Graphics Design Program at RIT required a thesis to graduate. I’d always wanted to make a game, so I thought maybe I could put together something about a favorite topic: Space Travel! I wanted to get … Continue reading
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