It’s Media Sneak Peek Day at the Illinois Holocaust Museum and Education Center (IHMEC), an international world-class Holocaust museum located near Chicago in the suburb of Skokie. I’ve been part of the interactive development team with my buddies at Inquirium, a creative applications and learning sciences design company, for the past two years. Today is [...]
I recently did two interactive calculators for US Pipe & Foundry, a company that makes pipes and pipe fittings for the water works industry. The two pieces I worked on are the MJ FIELD LOK® Time-Savings Calculator and the HDD with TR FLEX® Pipe Calculator; you can find them in US Pipe’s suite of online [...]
Showing Evidence, the Flash ActionScript 2.0 project I developed with Inquirium, is now public. Awesome! Huzzah! From the Intel site: Argumentation is essential to human thinking and discourse. People construct and evaluate arguments everyday in school, work, and informal settings to resolve issues as simple as what brand of soda to buy to as complex [...]
The Museum of Science Bird Hall focuses not just on a lot of stuffed birds, but on bird language. A careful observer can tell a lot about what’s going on by identifying the behavior of birds. The two interactives are designed to demonstrate this through illustration and example. They were designed at Interactive Factory with [...]
At Active Edge, we created this kiosk application in about a month, starting from concept to final delivery. We worked with Phase Forward’s Marketing department to understand the nature of “clinical trials”. Because of the trade show environment, we designed the game to mostly work as an ambient part of the overall booth, providing background [...]
After Qualia, I worked for a year at Tiburon / EA Sports as Art Manager on NCAA Football ’99, the sister game to the well-known Madden football series. The role of Art Manager was to coordinate the activities of the artists assigned to the game (7, in this case) with the Development Director and Programming [...]
NOTE: Showing Evidence is the “official name” of Prove It. The following description was written prior to our official release: Prove It is a project developed in Flash MX 2004, using ActionScript 2.0. It’s a pure scripted application: no graphics resources or animation, designed to launch from a web browser and communicate with a back-end [...]

