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Apple IIGS

POSTED 09/03/2004 UNDER

Here are some of my first 16-color graphics. Descriptions forthcoming soon!

Vehicles

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143-87-htank1.gif.jpg 143-87-htank1f.gif.jpg 143-88-msamp.gif.jpg


soniqTracker

448-92-stmodback.gif.jpg


143-92-stsplash.gif.jpg 143-92-stcredits.gif.jpg


MEK

448-88-scrn81.gif.jpg


143-88-screen1.gif.jpg 143-88-screen2.gif.jpg 143-88-screen3.gif.jpg


143-88-screen4.gif.jpg 143-88-screen41.gif.jpg 143-88-screen42.gif.jpg


Fanboy Art

143-89-deunan1.gif.jpg 143-87-fblmm1.gif.jpg 143-87-flashbac.gif.jpg


143-87-flashbac-cmp.jpg 143-87-fblmm1-cmp.jpg


Misc

143-92-cave2.gif.jpg 143-89-aglogo.gif.jpg


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RIT CGD (1994-1995)

POSTED 09/03/2004 UNDER Portfolio

After getting out of Electrical Engineering, I headed to Art School at Rochester Institute of Technology. They waived the studio art requirements for their MFA program in Computer Graphics Design, one of the earliest graduate programs I am aware of.

director

Various student projects, Director 4.04. 143-94-direct.gif.jpg 143-94-mathgame.gif.jpg 143-95-portfo.gif.jpg


3d graphics

Swivel 3D work. 143-95-chesthng.jpg 143-95-score.gif.jpg 143-94-valkcmpl.jpg


3DS R3 (that's the DOS version, not Max) 143-94-valk1.gif.jpg 143-94-valk2.gif.jpg 143-94-valk3.gif.jpg


2d graphics

Aldus Freehand work, mostly. 143-94-gdweiss.jpg 143-94-gdplane.jpg 143-95-gdbillc.jpg


Early PC Graphics

POSTED 09/03/2004 UNDER

143-93-purple.gif.jpg 143-93-reactor.gif.jpg 143-93-snowbub.gif.jpg


These were created to pad out my 20-slide portfolio submission to the Computer Graphics Design MFA program at RIT. I was curious about 3D anyway, so I downloaded POVRay to my PC, got out the graph paper, and started plotting shapes and writing down coordinates...

Oh, yeah, there wasn't a GUI for POVRay back then that I was aware of. You entered coordinates in by hand using a scene description language. So it's amazing that these images look like anything at ALL :-) For all I know, POVRay is the same, but there are plenty of free 3D modellers and renderes available now!

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Method Software (1997)

POSTED 09/03/2004 UNDER Portfolio

Method Software

Method Software The user interface and code was written in Java / IFC to integrate with Method's chatroom engine. I was the lead interface designer and GUI programmer for Qualia.

Other Design (2001-2002)

POSTED 09/03/2004 UNDER Portfolio

MIMC 2001 Show Animation

Series of stills from Award Show animation, presented at the 2001 MIMC Awards. With creative help from many to make a success: Bevan Wang for the initial series of screens & musical direction (I was so stuck), Alen Yen for initial script direction and additional graphics, Duncan Hsu for additional graphics. Producer Vinny Fahy, also shooting video footage.

The animation was created in a huge Flash movie, dumped to AVI, and then composited with AfterEffects (it just happened to be more stable than Premiere). The resulting movie was converted to DiVX and played straight from a 1.0GHz PC through the production company's a/v feed at a solid 30fps at 800x600. It looked fantastic.

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Graphics User Interfaces & Websites

143-98-method.jpg Method Software Graphical User Interface Design. I also implemented this in Java. Created at Qualia, Inc (defunct). 1996.


143-02-unifund.jpg Web site design and integration for Unifund LLC. Created at Active Edge. 2002.


143-03-ddc.jpg Customizeable slide show Shell for presentation. Flash. Created at Active Edge for Design Dot Com. 2002.


143-98-otosel.jpg 143-98-otowatch.jpg 143-98-otopick.jpg Series of user interface concepts. Freelance work for 1to1TV. 1998.


143-01-skychart.jpg Sky & Telescope Interactive Sky Chart GUI design concept. Award winning! Created at Interactive Factory for Sky & Telescope Magazine. Implementation by Tom Beyer / Interactive Factory.


143-02-tiegui.jpg Application GUI redesign for Rez1. Created at Active Edge for TIE Solutions. 2002.


Flash

  • coming soon
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