Experimental Gameplay Project

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A bunch of Carnegie-Mellon students in the school’s Entertainment Technology Center have a great idea: make 50 to 100 games in one semester, taking no more than a week per game, to (1) Create a novel interaction and (2) develop a goal to be accomplished using that interaction. Why? It’s their thesis that “complexity doesn’t necessarily equal fun”. Well, that’s for sure.

They have a website with some of the games for download, along with a small introductory video. It’s a neat idea, to create a catalog of interesting interactive mechanisms. It reminds me a bit of the Orisinal site.

Thanks to Jeremy for the link!

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