Star Reach (1993)

970-93-starreach.gif.jpgFirst commercial artist gig for a game, arranged through buddy Mark who did the 3D ship modeling. We did the artwork over the summer of 92. Star Reach was a game similar to Star Control. I never got a copy, so I’m not sure how it actually played.

(BTW, I didn’t do the ad layout)

interface

Created with DeluxePaint II Enhanced on my IBM-PC, a rippin’ 486DX2-66!

303-93-gfxhud.gif.jpg303-93-gfxdock2-7.gif.jpg303-93-gfxvolume3.gif.jpg

aliens

Created with, I think, Aldus PhotoStyler and touched up in DeluxePaint II Enhanced. I didn’t have PhotoShop back then…

313-93-aliens.jpg313-93-saliens.jpg

landscapes

970-93-lvolcano.jpg

Rendered in VistaPro…remember that? This was way before Bryce was available.

303-93-ldesert.gif.jpg303-93-learth.gif.jpg303-93-lwater1.jpg

sprites

Lots of sprites to show how things were blowing up. Created in DeluxePaint II Enhanced. Still kicks butt over PhotoShop, in my opinion, when it comes to fast pixel editing. 303-93-sprbuild3.gif.jpg303-93-sprexplo2.gif.jpg303-93-sprexplo3.gif.jpg

303-93-sprexplo.gif.jpg303-93-sprneb2.gif.jpg

title (unused)

970-93-title-st5.gif.jpgTitle screen for the game, went through several revisions, but never had the “pop” that the publisher was looking for. A different artist made it. Never saw it.

These were my first attempts at making any kind of 24-bit color image, incidentally, or drawing anything like this in perspective.

303-93-title-dr1.gif.jpg303-93-title-dr2.gif.jpg303-93-title-dr3.gif.jpg

313-93-title-st1.gif.jpg303-93-title-st2.gif.jpg303-93-title-st3.gif.jpg