First commercial artist gig for a game, arranged through buddy Mark who did the 3D ship modeling. We did the artwork over the summer of 92. Star Reach was a game similar to Star Control. I never got a copy, so I’m not sure how it actually played.
(BTW, I didn’t do the ad layout)
Created with DeluxePaint II Enhanced on my IBM-PC, a rippin’ 486DX2-66!
Created with, I think, Aldus PhotoStyler and touched up in DeluxePaint II Enhanced. I didn’t have PhotoShop back then…
Rendered in VistaPro…remember that? This was way before Bryce was available.
Title screen for the game, went through several revisions, but never had the “pop” that the publisher was looking for. A different artist made it. Never saw it.
These were my first attempts at making any kind of 24-bit color image, incidentally, or drawing anything like this in perspective.